Gio.Socket.condition_check

### Method

# Gio Socketcondition_check

since: 2.22

#### Declaration [src]

    GIOCondition
    g_socket_condition_check (
      GSocket* socket,
      GIOCondition condition
    )

#### Description [src]

Checks on the readiness of `socket` to perform operations. The operations specified in `condition` are checked for and masked against the currently-satisfied conditions on `socket`. The result is returned.

Note that on Windows, it is possible for an operation to return `G_IO_ERROR_WOULD_BLOCK` even immediately after `g_socket_condition_check()` has claimed that the socket is ready for writing. Rather than calling `g_socket_condition_check()` and then writing to the socket if it succeeds, it is generally better to simply try writing to the socket right away, and try again later if the initial attempt returns `G_IO_ERROR_WOULD_BLOCK`.

It is meaningless to specify `G_IO_ERR` or `G_IO_HUP` in condition; these conditions will always be set in the output if they are true.

This call never blocks.

Available since: 2.22

#### Parameters

`condition`

  Type: `GIOCondition`

  A `GIOCondition` mask to check.

#### Return value

Type: `GIOCondition`

The `GIOCondition` mask of the current state.