/*
 * SBus Weitek P9100 framebuffer - hardware registers.
 *
 * Copyright (C) 2005 Michael Lorenz
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * MICHAEL LORENZ BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
/* $NetBSD: pnozz_regs.h,v 1.2 2021/06/09 07:25:57 jdc Exp $ */

#ifndef PNOZZ_REGS_H
#define PNOZZ_REGS_H

/* The Tadpole 3GX Technical Reference Manual lies.  The ramdac registers
 * are map in 4 byte increments, not 8.
 */
#define	SCRN_RPNT_CTL_1	0x0138	/* Screen Repaint Timing Control 1 */
#define	VIDEO_ENABLED	0x00000020
#define	PWRUP_CNFG	0x0194	/* Power Up Configuration */
#define	DAC_CMAP_WRIDX	0x0200	/* IBM RGB528 Palette Address (Write) */
#define	DAC_CMAP_DATA	0x0204	/* IBM RGB528 Palette Data */
#define	DAC_PXL_MASK	0x0208	/* IBM RGB528 Pixel Mask */
#define	DAC_CMAP_RDIDX	0x020c	/* IBM RGB528 Palette Address (Read) */
#define	DAC_INDX_LO	0x0210	/* IBM RGB528 Index Low */
#define	DAC_INDX_HI	0x0214	/* IBM RGB528 Index High */
#define	DAC_INDX_DATA	0x0218	/* IBM RGB528 Index Data (Indexed Registers) */
#define	DAC_INDX_CTL	0x021c	/* IBM RGB528 Index Control */
	#define DAC_INDX_AUTOINCR	0x01
	
/* RAMDAC control registers, accessed through DAC_INDX_* */
#define DAC_MISC_CLK	0x02
#define DAC_POWER_MGT	0x05
#define DAC_OPERATION	0x06
	#define	DAC_SYNC_ON_GREEN	0x08
#define DAC_PALETTE_CTRL 0x07
#define DAC_PIXEL_FMT	0x0a
#define DAC_8BIT_CTRL	0x0b
	#define	DAC8_DIRECT_COLOR	0x01
#define DAC_16BIT_CTRL	0x0c
	#define DAC16_INDIRECT_COLOR	0x00
	#define DAC16_DYNAMIC_COLOR	0x40
	#define DAC16_DIRECT_COLOR	0xc0
	#define DAC16_BYPASS_POLARITY	0x20
	#define DAC16_BIT_FILL_LINEAR	0x04
	#define DAC16_555		0x00
	#define DAC16_565		0x02
	#define DAC16_CONTIGUOUS	0x01
#define DAC_24BIT_CTRL	0x0d
	#define	DAC24_DIRECT_COLOR	0x01
#define DAC_32BIT_CTRL	0x0e
	#define	DAC32_BYPASS_POLARITY	0x04
	#define	DAC32_INDIRECT_COLOR	0x00
	#define	DAC32_DYNAMIC_COLOR	0x01
	#define	DAC32_DIRECT_COLOR	0x03
#define DAC_VCO_DIV	0x16
#define DAC_PLL0	0x20
#define DAC_MISC_1	0x70
#define DAC_MISC_2	0x71
#define DAC_MISC_3	0x72

#define DAC_CURSOR_CTL	0x30
	#define DAC_CURSOR_OFF	0x00
	#define DAC_CURSOR_WIN	0x02
	#define DAC_CURSOR_X11	0x03
	#define DAC_CURSOR_64	0x04	/* clear for 32x32 cursor */
#define DAC_CURSOR_X	0x31	/* 32-low, 32-high */
#define DAC_CURSOR_Y	0x33	/* 32-low, 32-high */
#define DAC_CURSOR_HOT_X	0x35	/* hotspot */
#define DAC_CURSOR_HOT_Y	0x36
#define DAC_CURSOR_COL_1	0x40	/* red. green and blue in subseq. registers */
#define DAC_CURSOR_COL_2	0x43	/* red. green and blue in subseq. registers */
#define DAC_CURSOR_COL_3	0x46	/* red. green and blue in subseq. registers */
#define DAC_PIX_PLL		0x8e
#define DAC_CURSOR_DATA		0x100

/* main registers */
#define SYS_CONF	0x0004	/* System Configuration Register */
	#define BUFFER_WRITE_1	0x0200	/* writes got o buffer 1 */
	#define BUFFER_WRITE_0	0x0000	/* writes go to buffer 0 */
	#define BUFFER_READ_1	0x0400	/* read from buffer 1 */
	#define BUFFER_READ_0	0x0000	
	#define MEM_SWAP_BITS	0x0800	/* swap bits when accessing VRAM */
	#define MEM_SWAP_BYTES	0x1000	/* swap bytes when accessing VRAM */
	#define MEM_SWAP_HWORDS	0x2000	/* swap halfwords when accessing VRAM */
	#define SHIFT_0		14	
	#define SHIFT_1		17
	#define SHIFT_2		20
	#define SHIFT_3		29
	#define PIXEL_SHIFT	26
	#define SWAP_SHIFT	11
	/* this is what the 3GX manual says */
	#define SC_8BIT		2
	#define SC_16BIT	3
	#define SC_24BIT	7
	#define SC_32BIT	5
	
/* video controller registers */
#define VID_HCOUNTER	0x104
#define VID_HTOTAL	0x108
#define VID_HSRE	0x10c	/* hsync raising edge */
#define VID_HBRE	0x110	/* hblank raising edge */
#define VID_HBFE	0x114	/* hblank falling edge */
#define VID_HCNTPRLD	0x118	/* hcounter preload */
#define VID_VCOUNTER	0x11c	/* vcounter */
#define VID_VLENGTH	0x120	/* lines, including blanks */
#define VID_VSRE	0x124	/* vsync raising edge */
#define VID_VBRE	0x128	/* vblank raising edge */
#define VID_VBFE	0x12c	/* vblank falling edge */
#define VID_VCNTPRLD	0x130	/* vcounter preload */
#define VID_SRADDR	0x134	/* screen repaint address */
#define VID_SRTC	0x138	/* screen repaint timing control */
#define VID_QSFCNTR	0x13c	/* QSF counter */

#define VID_MEM_CONFIG	0x184	/* memory config */
#define VID_RFPERIOD	0x188	/* refresh period */
#define VID_RFCOUNT	0x18c	/* refresh counter */
#define VID_RLMAX	0x190	/* RAS low max */
#define VID_RLCUR	0x194	/* RAS low current */
#define VID_DACSYNC	0x198	/* read after last DAC access */

#define ENGINE_STATUS	0x2000	/* drawing engine status register */
	#define BLITTER_BUSY	0x80000000
	#define ENGINE_BUSY		0x40000000
#define COMMAND_BLIT	0x2004
#define COMMAND_QUAD	0x2008
#define	PIXEL_8		0x200c
#define PIXEL_1		0x2080	/* pixel data for monochrome colour expansion */
/* apparently bits 2-6 control how many pixels we write - n+1 */

/* drawing engine registers */
#define COORD_INDEX			0x218c
#define WINDOW_OFFSET		0x2190

#define FOREGROUND_COLOR	0x2200
#define BACKGROUND_COLOR	0x2204
#define COLOR_0			0x2200
#define COLOR_1			0x2204
#define PLANE_MASK		0x2208
#define DRAW_MODE		0x220c	
#define PATTERN_ORIGIN_X	0x2210
#define PATTERN_ORIGIN_Y	0x2214
#define RASTER_OP			0x2218
	#define ROP_NO_SOLID		0x02000	/* if set use pattern instead of color for quad operations */
	#define ROP_2BIT_PATTERN	0x04000 /* 4-colour pattern instead of mono */
	#define ROP_PIX1_TRANS		0x08000	/* transparent background in mono */
	#define ROP_OVERSIZE		0x10000
//	#define ROP_PATTERN			0x20000		/* the manual says pattern enable */
	#define ROP_TRANS			0x20000		/* but XFree86 says trans */
	#define ROP_SRC 			0xCC
	#define ROP_PAT				0xF0
	#define ROP_DST 			0xAA
	#define ROP_SET				0xff

#define PIXEL_8_REG			0x221c	/* PIXEL_8 overflow data */
#define WINDOW_MIN			0x2220
#define WINDOW_MAX			0x2224
	#define CLIP_MAX			0x1fff1fff

#define COLOR_2			0x2230
#define COLOR_3			0x2234

#define PATTERN0			0x2280
#define PATTERN1			0x2284
#define PATTERN2			0x2288
#define PATTERN3			0x228c
#define USER0				0x2290
#define USER1				0x2294
#define USER2				0x2298
#define USER3				0x229c
#define BYTE_CLIP_MIN		0x22a0
#define BYTE_CLIP_MAX		0x22a4

/* coordinate registers */
#define ABS_X0		0x3008
#define ABS_Y0		0x3010
#define ABS_XY0		0x3018
#define REL_X0		0x3028
#define REL_Y0		0x3030
#define REL_XY0		0x3038

#define ABS_X1		0x3048
#define ABS_Y1		0x3050
#define ABS_XY1		0x3058
#define REL_X1		0x3068
#define REL_Y1		0x3070
#define REL_XY1		0x3078

#define ABS_X2		0x3088
#define ABS_Y2		0x3090
#define ABS_XY2		0x3098
#define REL_X2		0x30a8
#define REL_Y2		0x30b0
#define REL_XY2		0x30b8

#define ABS_X3		0x30c8
#define ABS_Y3		0x30d0
#define ABS_XY3		0x30d8
#define REL_X3		0x30e8
#define REL_Y3		0x30f0
#define REL_XY3		0x30f8

/* meta-coordinates */
#define POINT_RTW_X		0x3208
#define POINT_RTW_Y		0x3210
#define POINT_RTW_XY	0x3218
#define POINT_RTP_X		0x3228
#define POINT_RTP_Y		0x3220
#define POINT_RTP_XY	0x3238

#define LINE_RTW_X		0x3248
#define LINE_RTW_Y		0x3250
#define LINE_RTW_XY		0x3258
#define LINE_RTP_X		0x3268
#define LINE_RTP_Y		0x3260
#define LINE_RTP_XY		0x3278

#define TRIANGLE_RTW_X	0x3288
#define TRIANGLE_RTW_Y	0x3290
#define TRIANGLE_RTW_XY	0x3298
#define TRIANGLE_RTP_X	0x32a8
#define TRIANGLE_RTP_Y	0x32a0
#define TRIANGLE_RTP_XY	0x32b8

#define QUAD_RTW_X		0x32c8
#define QUAD_RTW_Y		0x32d0
#define QUAD_RTW_XY		0x32d8
#define QUAD_RTP_X		0x32e8
#define QUAD_RTP_Y		0x32e0
#define QUAD_RTP_XY		0x32f8

#define RECT_RTW_X		0x3308
#define RECT_RTW_Y		0x3310
#define RECT_RTW_XY		0x3318
#define RECT_RTP_X		0x3328
#define RECT_RTP_Y		0x3320
#define RECT_RTP_XY		0x3338

#endif /* PNOZZ_REGS_H */
